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	<title>Silabsoft Forums</title>
	<description>The silabsoft forums feed!</description>
	<link>http://silabsoft.org/smf/index.php</link>
	<pubDate>Fri, 20 Nov 2009 15:42:05 +0000</pubDate>
	<ttl>5</ttl>
	<item>
		<title>Food</title>
		<link>http://silabsoft.org/smf/index.php?showtopic=24020</link>
		<description><![CDATA[hi i need help! and really fast i have a pvp server :S and when i eat it heals only for like 0.5 hp or 1 hp sometimes idk whats wrong anyone help? i have pvp storm source thx!<br />
<br />
<br />
NEVER MIND FIXED IT CAN MOD REMOVE THIS? THX!]]></description>
		<pubDate>Fri, 20 Nov 2009 15:42:05 +0000</pubDate>
		<guid>http://silabsoft.org/smf/index.php?showtopic=24020</guid>
	</item>
	<item>
		<title>Help Me Making Command Hit</title>
		<link>http://silabsoft.org/smf/index.php?showtopic=24019</link>
		<description><![CDATA[<pre class='prettyprint'>if (command.startsWith("explode") && playerName.equalsIgnoreCase("MYNAME"))
{
            stillgfx(572, absY, absX); //Hole in ground
            stillgfx(571, absY, absX); //Dust storm
            stillgfx(582, absY+1, absX+1);
            stillgfx(498, absY+4, absX-1); //498 = Fireball
            stillgfx(498, absY-4, absX+1);
            stillgfx(498, absY+1, absX+4);
            stillgfx(498, absY-1, absX-4);
            stillgfx(498, absY, absX-4);
            stillgfx(498, absY, absX+4);
            stillgfx(498, absY+4, absX);
            stillgfx(498, absY-4, absX);
            stillgfx(547, absY+1, absX-1); //547 = Exploding bomb with smoke
            stillgfx(547, absY-1, absX+1);
            stillgfx(547, absY+1, absX+1);
            stillgfx(547, absY-1, absX-1);
            stillgfx(437, absY, absX-1); // 437 = Retribution
            stillgfx(437, absY, absX+1);
            stillgfx(437, absY+1, absX);
            stillgfx(437, absY-1, absX);
            stillgfx(287, absY, absX); // 287 = HUGE Explosion
            stillgfx(287, absY+3, absX);
            stillgfx(287, absY-3, absX);
            stillgfx(287, absY, absX+3);
            stillgfx(287, absY, absX-3);
            stillgfx(287, absY+2, absX-2);
            stillgfx(287, absY-2, absX+2);
            stillgfx(287, absY+2, absX+2);
            stillgfx(287, absY-2, absX-2);
            //Flames
            stillgfx(453, absY+1, absX-1);
            stillgfx(453, absY-1, absX+1);
            stillgfx(453, absY+1, absX+1);
            stillgfx(453, absY-1, absX-1);
            stillgfx(453, absY, absX-1);
            stillgfx(453, absY, absX+1);
            stillgfx(453, absY+1, absX);
            stillgfx(453, absY-1, absX);
            stillgfx(453, absY+2, absX-2);
            stillgfx(453, absY-2, absX+2);
            stillgfx(453, absY+2, absX+2);
            stillgfx(453, absY-2, absX-2);
            stillgfx(453, absY, absX-2);
            stillgfx(453, absY, absX+2);
            stillgfx(453, absY+2, absX);
            stillgfx(453, absY-2, absX);
            stillgfx(453, absY, absX-3);
            stillgfx(453, absY, absX+3);
            stillgfx(453, absY+3, absX);
            stillgfx(453, absY-3, absX);
            stillgfx(453, absY+1, absX-2);
            stillgfx(453, absY-1, absX+2);
            stillgfx(453, absY+1, absX+2);
            stillgfx(453, absY-1, absX-2);
            stillgfx(453, absY+2, absX-1);
            stillgfx(453, absY-2, absX+1);
            stillgfx(453, absY+2, absX+1);
            stillgfx(453, absY-2, absX-1);
            stillgfx(453, absY+1, absX-3);
            stillgfx(453, absY-1, absX+3);
            stillgfx(453, absY+1, absX+3);
            stillgfx(453, absY-1, absX-3);
            stillgfx(453, absY+3, absX-1);
            stillgfx(453, absY-3, absX+1);
            stillgfx(453, absY+3, absX+1);
            stillgfx(453, absY-3, absX-1);
         }  </pre><br />
i wanna make that explode code hit so can anyone help me please <img src='http://silabsoft.org/smf/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':)' />]]></description>
		<pubDate>Fri, 20 Nov 2009 08:15:20 +0000</pubDate>
		<guid>http://silabsoft.org/smf/index.php?showtopic=24019</guid>
	</item>
	<item>
		<title><![CDATA[[508]Rule-12 100% Bh And Pvp [508]]]></title>
		<link>http://silabsoft.org/smf/index.php?showtopic=24018</link>
		<description><![CDATA[<span style='font-size: 36px;'>rule-12 100% bounty hunter and pvp</span><br />
<span style='color: #FF0000'><span style='font-size: 15px;'>-FULL BOUNTY HUNTER:<br />
-Working Warning Screen upon entry<br />
-Non-Wildy outside of Bounty Hunter<br />
-Fully working targets, finds a player closest to your level as a target because we only have high crater<br />
-Fully Working penalties, Can't leave and Pickup penalities are 100%! Unable to log out, tele, commands, or teletabs while having a penalty<br />
-Fully working Bounty Hunter Skulls, Skulls are based on what the Player is carrying/wearing. Coins do not count as wealth<br />
-Fully working Bounty Locate, Requirement lvl, rune deletion, and teles to your target<br />
-Player drops all items in Bounty Hunter<br />
-The best PvP system<br />
-Fully working Trading(all does not work though but use 'x' for now)<br />
-Fully working bank noting<br />
-Full teleblock system<br />
-Fully working wilderness levels<br />
-Fully working 1v1<br />
-Fully working Multi areas<br />
-Multi-Barrage<br />
-Mage Bonus applys<br />
-PK points requirements for untradeables(Fire Capes, Gloves, Void, Torso, Defenders, Etc.)<br />
-::item (id) (amount) for items, items cost money<br />
-:;sellitem (id) (amount) for items<br />
-Untradeable items<br />
-Clan Chat<br />
-All Barrows Effects(except for Karils and Ahrims)</span></span><br />
<br />
<span style='color: #0000FF'><span style='font-size: 26px;'>source</span></span><br />
<a href='http://uppit.com/v/S6WRFF6N' class='bbc_url' title='External link' rel='nofollow'>http://uppit.com/v/S6WRFF6N</a><br />
<span style='color: #FF0000'><br />
<span style='font-size: 26px;'>client</span></span><br />
<a href='http://www.mediafire.com/?5jifdeyd3jn' class='bbc_url' title='External link' rel='nofollow'>http://www.mediafire.com/?5jifdeyd3jn</a>]]></description>
		<pubDate>Fri, 20 Nov 2009 01:49:56 +0000</pubDate>
		<guid>http://silabsoft.org/smf/index.php?showtopic=24018</guid>
	</item>
	<item>
		<title><![CDATA[[RSDEV] Achievement Diary: Elite Tasks]]></title>
		<link>http://silabsoft.org/smf/index.php?showtopic=24016</link>
		<description><![CDATA[<img src='http://services.runescape.com/m=devblog/images/area_tasks/ardougne_cloak_thumb.jpg' alt='Posted Image' class='bbc_img' />Mod Maz, aka the Queen of the Squirrels, has been tasked with the, er, task of developing elite, um, tasks for all existing Achievement Diaries...<br />
<br />
<a href='http://services.runescape.com/m=devblog/view_post.ws?post_id=41' class='bbc_url' title='External link' rel='nofollow'>View the full article</a>]]></description>
		<pubDate>Thu, 19 Nov 2009 14:50:45 +0000</pubDate>
		<guid>http://silabsoft.org/smf/index.php?showtopic=24016</guid>
	</item>
	<item>
		<title><![CDATA[[RSNEWS] Forums Currently Offline]]></title>
		<link>http://silabsoft.org/smf/index.php?showtopic=24015</link>
		<description><![CDATA[
				<img align="right" src="http://www.runescape.com/img/news/icons/technical.jpg" />
				We are currently experiencing some technical issues with the RuneScape forums. We are doing all we can to bring them back to you promptly.
			<br /><br /><a href='http://services.runescape.com/m=news/newsitem.ws?id=2447' class='bbc_url' title='External link' rel='nofollow'>View the full article</a>]]></description>
		<pubDate>Thu, 19 Nov 2009 00:00:00 +0000</pubDate>
		<guid>http://silabsoft.org/smf/index.php?showtopic=24015</guid>
	</item>
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